Technology and Educational Innovation in our Centre

  • From Infant to 2nd ESO. Classrooms with interactive screens.
  • From 3rd ESO to Baccalaureate. Classrooms with projectors.
  • Wi-Fi network with a high level of security for student devices.
  • Two computer rooms for technological subjects, extracurricular activities and official exams.

Digital Devices for Pupils:

  • From 1st to 4th Primary: we use shared tablets with Wi-Fi connectivity for information search, interactive activities and content creation.
  • 5th and 6th Primary: Each pupil has at their disposal a tablet owned by the school for access to digital licences, information search, interactive activities and content creation.
  • In ESO and Bachillerato, students have their own computers with digital licences for daily work, as well as tools for content creation, collaboration and research.

Digital Education and Programming:

  • In Infant, we introduce the programming language through Bee-bots robots, promoting reflection and planning in a playful environment.
  • In Primary, we develop robotics with LEGO, encouraging creativity and learning science and technology in a fun way.
  • In ESO we initiate digitalisation with targeted learning of office automation tools and the creation of digital content. The development of computational thinking is accompanied by workshops to create robots and electronic circuits with Arduino.

Digital Training and Security:

  • We work on digital safety and online values through Google’s “Be Great Online” programme, training our students to be responsible digital citizens.
  • Our pupils use platforms such as Alexia for school management and communication. They use Google platforms, Microsoft Office 365 and other editorial resources under school licence.

Digital Competence Assessment:

  • Digital competence is worked on transversally through globalised projects, ranging from computational thinking and programming to online safety and digital citizenship. Students develop skills to manage devices, create digital content and participate critically and responsibly in the digital environment.